weeknighters chapter 7 (1999)
She arrives at Haveton Castle as the grounds are closing. A coach lumbers out of the car park, old ladies peering out of its windows. Tired families return to their hot cars and prepare themselves for the drive home after their day in the countryside.
It's a Monday so there aren't as many families and fogies here as there are at the weekends. However, it has been quite a busy day. It's early summer and many families that can't afford to go abroad this holidays have opted for the exotic Welsh Borders, descending on unsuspecting friends and family or filling holiday cottages.
It has been a busy day all right. The boy really didn't feel like playing the chirpy guide to the usual array of doddery old American and Australian tourists, grumpy children and their akward parents.
But now Nick's afternoon's work is done. He leans against the entrance sign and enjoys the cigarette he was looking forward to throughout his last tour. He watches the grey Golden Virginia clouds disappear towards the treetops and chats to Daniel, who's waiting for his Mum to pick him up. A first year student of Conservation at the local agricultural college, Daniel differs from Nick in valuing this job as a positive career move. He's a pleasant bloke, but not someone who Nick would bother spending much time with outside Haveton. A classic workmate.
Nick is distracted from the tale of Daniel's weekend by wondering whether Rose will show up. Then he spies her approaching on the woodchip footpath. His admiration of the slight swing of her slender hips is interrupted by Daniel poking him in the ribs. He mentioned to Daniel earlier that he was hoping for a visit, so now the cheeky scamp is poking him and whispering, "Is this her? Is this the bird Nick? She's all right, I wouldn't mind..."
Nick is disgusted by Daniel's casual objectification of Rose. It must be love. He snaps at the lairy teenager.
"Yes Daniel! I mean, ah, yeah, this is the girl." He realises he was a little short with the bloke, who was only being bloke, and his attempt to smooth over this hasn't made the situation any less akward. Time to beat a retreat. Rose reaches them and he takes her by the arm, bids Daniel a hasty farewell and promptly departs.
They wander through the grounds of Haveton Castle and Follies, decreed the county's most interesting area by the English Folly Society. However, they don't stop in the entrance block to read the Folly Society's presentation about its brilliant restoration work here. They don't stop to buy a picnic hamper in the cafe or three key-rings and a poop-scoop in the giftshop. It looks mobbed in there with children spending their pocket money on well-earned refreshments and souveniers.
Rose doesn't stop to watch the safety video or pick up a complimentary guide, which is naughty because all visitors are required to do so before entering the park. As registered English Folly Society guide number 194HAV, Nick should know better, but he decides he can make an exception just this once. This means Rose doesn't know they're on the red (ruins) trail, as oppossed to yellow (hilltop), green (gorge) or blue (lake). She also doesn't know that the first glade they enter after the entrance block was designed and planted by Nathaniel Dutton, chief gardner to the ninth Lord Haveton, Sir Joshua Paincastle. This means she is able to just enjoy the green grass, lush foliage and clear views.
Anyway, you don't need a guide book to understand Haveton Castle and Follies. This place is an eighteenth century themepark. It was landscaped in the picturesque style, which was a reaction against the traditionally neat, formal gardens of country houses. However, the seemingly natural, organic picturesque was as contrived as any of the formal tradition's straight lines of hedges or symmetrically arranged trees. The picturesque was designed to look natural. The trees were planted to look like they had just grown that way. Eccentric natural features and buildings were also part of this aesthetic, so caves were hollowed out, craggy precipices sculpted and ruins built. These follies in this setting were a themepark for the eighteenth century aristocracy. They would stroll around pretending they were wood imps in some pastoral story or painting. Guests of Joshua Paincastle at Haveton Manor could visit the hermit, a man employed to live in one of the man-made caves. This park was a Disneyland of the simple age before they discovered the fun to be had in sexual repression and genocide in the Victorian era.
An interesting historical addendum is the historian Peter Gullib's recent discovery here of what he claims is the Holy Grail. The historical investigator believes the Grail to be a very real artefact which was hidden at Haveton for hundreds of years. He believes it arrived in Britain after a blind monk smuggled it out of Rome in the last days of the Empire. During the Dark Ages the Grail was kept nearby by the tribe of a Welsh warlord called Errol Blegadoon, who Gullib believes was the real King Arthur. In the late 12th century his descendent Percival Warren was gifted Haveton Castle by King Richard the Lionheart. However, Richard's brother John had a grudge against Warren, and after his coronation in 1199 evicted Warren from the castle. Warren became a dissident nobleman, ambushing royal convoys in the forests of the Welsh Marches. This descendent of King Arthur was, believes Gullib, the real Robin Hood, and he hid the Holy Grail here. Gullib is the controversial author of bestsellers like Hitler & Churchill: Secret Alliance and JFK: the 10th Man Theory.
Regardless of the validity of these claims, they tie in nicely with the picturesque and are a good tourist attraction. Since Gullib's connection of Haveton to King Arthur and Robin Hood, the grounds have seen the addition of many new features. While some visitors from the Sherwood Forest area have had mixed feelings about Robin's Secret Dell and the Friar Tuck-In Cafe, surveys have found Arthur's Walk, the Sword in the Store giftshop and Merlin's Caverns to be a great success.
The Folly Society have turned Haveton into a themepark for the twentieth century. This place is now the Alton Towers for people who want a quiet day out. People flock here in coach-loads to enjoy a quiet day out, to seek serenity between encountering elderly Australian couples and running from the shrieks and pattering feet of children. Meanwhile, you must try to stay on the right route or you might get lost. You could end up on the blue trail instead of the red! Or the yellow instead of the green! But it's all right, there are lots of signposts.
There are signs everywhere, signs to lead visitors like children in this new themepark world. Signs bearing reassuring messages like Way Back, or Yellow Trail: Alternative Route: Avoiding White Rock and Gorge Bridge, or Warning: 100 Ft. Cliff: Danger of Death. The Folly Society seem obssessed with labels. Every monument is preceeded by a sign. Visitors know they are about to come across, say, the Roman Baths or Arthur's Walk because of the signs that litter the sides of the paths. This removes the element of surprise. The Folly Society tell people where to go and what to expect. There leave nothing to the imagination. If you spot a little cave and step into it pretending you are some questing medieval knight or strolling Elizabethan gentleman, you will soon be dragged back to the present day themepark when you see the sign that calls this place Shepherd's Shelter, or Paincastle's Hideaway, or Hermit's Retreat. Of course, most of these twee names are as arbitrary as any you might have dreamed up, but we must respect them because the Folly Society devised them and this is their themepark and we're in their world.
Nick has often thought about this. He remembers this place when it was deserted, before it was taken on by the Folly Society, and he sometimes thinks his employers' ruthless organisation of the park has destroyed its atmosphere. But he realises he's probably bitter about it because he works here.
Either way, he's glad Rose doesn't have a guide leaflet and isn't paying any attention to the signs. She doesn't have to worry because she has her own personal guide. However, he is less interested in describing the picturesque than explaining away the madness at the races. He decides to give her the abridged history of Haveton.
"This place was basically an eighteenth century Disneyland, with nice views instead of Mickey Mouse. Oh yeah, and the Holy Grail is meant to've been hidden here. Well, some wacky historian found a cup here and he claims it's the Holy Grail. He's done a load of research and he's even written a book about it which is on sale in the giftshop. Only problem is, I remember sneaking in and getting pissed in the Hermit's Retreat with Jez and a couple of... people about five years ago when I was in the sixth form, and I'm sure we left a little cup in there."
He broaches the subject of the races and is encouraged by her response.
"Sorry if I seemed cold at the end. I was just abit phased by your freaky mates, but I had a good laugh about it once you'd gone."
They ascend the footpath under the overhanging leaves of Sycamore trees. Light falls on their faces in shimmering green patches.
"I'm glad someone found it amusing," he laughs. "I experienced a sense of humour failure later. We somehow managed to get out of there unscathed, though Jez and his psycho mate leering out of the car windows didn't exactly help, and we stopped at The Bloody Fox on the way home. I was up for a pint. As I'm sure you can appreciate, I needed a drink."
Dark green signs with white lettering and white borders provide the names of follies and natural features. Signs pertaining to the coloured trails bear the colour of the relevant route.
"We were supposedly having a swiftie on the way home. I figured I could manage one and just about be able to see the road to drive back. But after about an hour I realised they were taking the piss. They'd sneakily had a few pints each to my one. Then Ronin started yelling at everyone, calling them Huns. I think it was some Irish republican thing. No one really knew what he was talking about in a pub in rural England, but he was still doing their heads in."
"He was a strange boy. He reminded me of Wurzel before he became a recluse. Where did you find him?"
"Where did Jez find him. He claims he's an optician. He says he somehow scraped through his university course but he's basically self-taught. I'm not sure if I believe him, or if I want to. He lives in Cheltenham. He went there for the Gold Cup one year and just stayed on."
A group of children run past, heading downhill to the Sword in the Store and the Friar Tuck-In. They are much more comfortable in this strange themepark reality than their old fashioned parents will ever be. This is just another assault course for them, like those around the cages at the zoo, the tanks at the aquarium, the jewels in the Tower of London. A nearby church bell starts clanging and a little girl at the front of the gang quips, "That's King Arthur ringing his bell!"
Her minions laugh and they disappear round a corner.
"They've got the right idea," pants Rose. "This is getting quite steep. Where are we going?"
"You'll find out... at the top of this fifty fifty slope."
"Tell me you bastard, or I'm not going any further!"
"All right, we're going up to the castle ruins. God Rose, you should know that. We are on the red (ruins) route. Anyway, they're the best thing here and you get good views up there. It's worth the climb, honest."
He laughs and turns his eyes away fom her to look uphill. Then he looks at the ground and concentrates on the climb. Silence between them. The wind blows around the trees. The leaves strain and swirl in the cold currents of air. Suddenly, the whistling wind is quietened by some invisible elemental change. The trees are still and watchful again. All that can be heard is the swish of the humans' weary limbs moving up the path. The slow sigh of their breathing. Swish and sigh. As they inhale.
And exhale.
Inhale.
And Nick needs a fag when they reach the top. They catch their breath and wander across the top of the hill. The side they walked up is quite overgrown. Trees overshadow the path. Brambles lick at their feet. The other side of the hill is much barer. As they progress towards it, trees thin. The path becomes wider, the terrain more open. They start to glimpse the view for which they slogged uphill. They sense a golden glow beyond the dark tree trunks. Then they reach the open side of the hill and are greeted by a view into the evening. Hazy yellow light filters through clouds that drift over a ramshackle valley. The valley rolls towards a range of hills. As the terrain climbs towards the ridges of the humpback hills, the windswept grass and grazing sheep are gradually replaced by rough patches of bracken and gorse. Rocks begin to rear out of the soil, grey tears in the mellow landscape. A few black and white farmhouses and stone cottages are scattered around this secret Eden, their windows shining pink with reflected light.
There used to be a sign here saying Lovers' View until Nick ripped it out of the ground and threw it in a hedge.
Rose points at one of the tumbledown cottages and says, "That looks like Bingo's place."
"Yeah, it does but it's not," replies Nick, keen to dispel her thoughts of her ex. "Here, I'll give you my patter about the castle. I know you're dying to hear it," he says sarcastically, then begins his didactic speel.
"And now the tour continues into the ruins of Haveton Castle. These are the ruins of the original castle, which was destroyed in about 1200 during Percival Warren's feud with King John. Haveton Manor was built four centuries later and still stands at the east end of the estate. It is owned by a mysterious foreign gentleman.
"There are many myths about the castle. Not only was it the home of Percival warren, the real Robin Hood, before he took to the surrounding forests, but King Arthur himself is said to have had his last stand here. Legend has it that Merlin laid his body in a cavern deep inside the hill. And there is a special atmosphere to these ruins."
They follow the woodchip path towards the castle. Even before they reach the main section of the ruins they see pieces of the ancient structure. Stumps of wall. Dark shapes in the undergrowth. Grey lines, traces of wall where the building has been reduced to its foundations by medieval siege weapons and centuries of decay.
The woodchip leads them past these fragments of history. It was a small castle, and they are soon standing in front of the main ruins, those of the west, north and south walls. There is still the feeling here of being inside the thick stone walls of a castle keep. The evening sun is hidden by the west wall, streaming through windows and slits through which Norman lords must have looked to check on the pesky Welsh. Dust particles and the occassional lazy insect shimmer in the fat light beams that spill through the windows and creep over the top of the dark walls. The golden rays illuminate patches of the shadowy, rubble-strewn ground.
"We must be standing in the, what was it called, the Great Hall, where they had their feasts and bards and stuff," whispers Rose, somehow reverent of this relic from another age.
"No, this would've been the servants and the garrison's quarters. The Great Hall was on the first floor," corrects the guide.
They look up at the old walls. Half way up is a ledge, a suggestion that there was once a floor there. Moss and weeds now stick to it. A ragged curtain of Ivy hangs from it. A canny Sparrow has made its nest on one of the protruding stones.
Nick glances at his feet, where the twentieth century has rudely intruded in the form of a safety barrier placed there by the well-meaning Folly Society.
"The tour usually only goes this far, but I think we can deviate from the script this once," he says, stepping over the barrier.
Rose agrees and follows him through the devestated east wall to stand in the silent dusk inside. The glow at the windows is very slowly darkening. Rose sits down in one of the patches of light and feels the warm kisses blown by the descending sun. She closes her eyes and slowly sinks into a comfortable position in the rubble. Nick sits down on a large stone nearby. He extracts skins, baccy, hash and lighter from his pockets and starts skinning up on his thighs.
Rose's eyes flicker open. Noticing the generous lump of dope she says, "Hey, that's the stuff you scored from Bingo. Why was it you decided to splash out on all that? We were talking about it the other night. Something about a petrol deal involving Shell."
Her face, picked out by the sun, glows bright in their shadowy surroundings. Her hair looks like strands of gold. Nick can't really enjoy the sight for wondering how to answer her remarks.
"Yeah, yeah, that's right," he says uncertainly. "Um, it all started in a pub." It sounds like he's about to tell a story, but he stops short.
"Sounds dodgy," says Rose.
Nick concentrates hard on sprinkling the hash into the papers.
"No doubt Jez was involved," she continues.
"No doubt."
"Blegg and Blagg," she laughs.
"What's that?"
"Blegg and Blagg. You must know about that."
"No. What?"
"Oh. Well, that's what they call you and Jez."
"Really? Who does? Why?"
"Oh I don't know, Bingo and that lot mostly. It's something to do with Jez's blegging forcing you to blagg. Basically to do with your purgatorial friendship."
Nick laughs. "Fair enough," he has to concede, "with friends like Jez, who needs enemies?"
"I hadn't noticed you had an especially smooth, blagg-worthy tongue though."
"No, I seem to be losing interest in that role. I think I must be moving on, leaving Jez behind. Though I'm sure he'll find his own path to advance along. It'll probably involve an Irish psychotic called Ronin, a bottle of Gin and the 3.15 at Newmarket."
"But Jez obviously brings out your blagging nature than I do."
"Yeah."
"I hope that's not a bad thing."
He hands her the lit joint. Wisps of smoke coil out of its smouldering tip, around their briefly touching fingers and away into the the last of the rich afternoon sun.
"No, definitely not," he says.
She looks at him, through amber-yellow light and charcoal-grey smoke. He gets up and picks his way over the rubble to the window. She sits and draws on the joint. She is now in shadow.
If you were standing on one of those hills at which Nick is gazing and you were looking west, towards the rugged mountains and valleys stretching away to the windy Atlantic, and you turned round to regard the flatlands of England, you would be struck by the ruined castle perched on its craggy hilltop. As the sun rushed to extinguish itself in the Atlantic behind you, its last light might reveal a dark figure standing in one of the crumbling fortress' windows. The figure is standing very still, almost blending into the grey walls from this distance. Like you, he is breathing in this sweet moment. Another figure comes and stands by him. They stay like that, close together, for some time. They fill the window and almost seem from this distance to blur together into one being. Time drifts by on the murmuring wind without being paid a thought by any of you. The scene is filled with a sense of calm focus. You are relishing every detail of this rare landscape, from the patchwork fields roaming away in the distance to the ancient fort on the windblown hillside, from the lush valley below to the play of light and passing clouds' shadows on every patch of gorse, grass, heather and raw rock. The people in the window must also be filled with the calm focus, directing it at the view or towards each other. You return your attention to them and see them slowly disappearing, sinking to the floor beneath the window. As the sun disappears into the hills behind you.
